Fiction DNA
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The craft glossary

The lenses a story can be read through, each a real term of craft, defined, that you’ll see attached to works and ideas across the map.

What it's about

Theme

13 terms

The underlying idea or question a story is really about, beneath its events. A theme is abstract, you state it as an idea, not a thing.

How to spot it: Ask what the story is arguing about: the cost of ambition, what makes us human, whether the past can be escaped.

Often confused with motif: A motif is the concrete thing that recurs (a mirror); the theme is the idea it serves (identity).

Explore themes

Premise

12 terms

The central “what if” a story is built on, its speculative or situational hook. The engine of the plot, not its meaning.

How to spot it: Finish the sentence “What if…”: what if minds could be uploaded? what if the dead returned?

Often confused with theme: The premise is the setup; the theme is what that setup lets the story explore.

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Motif

12 terms

A concrete image, object, or detail that recurs through a work and gathers meaning as it returns.

How to spot it: Something you could photograph that keeps coming back: rain, mirrors, a green light, hands.

Often confused with theme: A motif is concrete and repeated; a theme is the abstract idea it points toward.

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Patterns

Trope

14 terms

A storytelling convention readers recognize and expect, neutral raw material, neither good nor bad on its own.

How to spot it: A pattern you've seen before and can name: the chosen one, the heel turn, the locked room.

Often confused with cliché: A trope becomes a cliché only when overuse drains it of effect.

Explore tropes

Cliché

9 terms

A trope worn smooth by overuse, so it lands as tired rather than satisfying. A status a trope can reach, not a separate device.

How to spot it: When you can predict it and feel nothing: “it was all a dream”, the last-second rescue.

Often confused with trope: Every cliché was once a fresh trope; the difference is wear, not kind.

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Characters

Archetype

12 terms

A recurring character role that carries familiar resonance from one story to the next.

How to spot it: A part more than a person: the mentor, the trickster, the antihero, the femme fatale.

Often confused with trope: An archetype is a kind of character; a trope is a kind of situation or convention.

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How it's told

A method of telling, how a story is constructed and delivered, as opposed to what happens in it.

How to spot it: Describe the telling, not the events: an unreliable narrator, a frame story, present tense, epistolary form.

Often confused with structure: Technique is a local choice of delivery; structure is the shape of the whole.

Explore narrative techniques

Structure

11 terms

The architecture of a story, how it is shaped across its full length.

How to spot it: Zoom out to the skeleton: three acts, a hero's journey, a tale told inside a frame.

Often confused with narrative technique: Structure is the overall blueprint; technique is a tool used within it.

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Plot device

12 terms

A mechanism that drives the plot forward or resolves it.

How to spot it: The thing that makes the next event happen: a MacGuffin, a red herring, a Chekhov's gun.

Often confused with trope: A plot device does a job in the machinery; a trope is a pattern readers recognize.

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What kind it is

A tradition with shared conventions and reader expectations, itself with a lineage of subgenres.

How to spot it: The shelf it belongs on and the promises that come with it: cyberpunk, gothic, cozy mystery.

Often confused with premise: A genre is a whole tradition; a premise is one story's specific hook within it.

Explore genres & subgenres