Cyberpunk 2077
CD Projekt Red · 2020 · Video Game
Offered a vast, interactive sandbox for exploring extreme cybernetic augmentation, consciousness transfer, and the profound impact of technology on personal identity, mortality, and societal stratification in a fully realized cyberpunk world.
What it is
In a sprawling, augmented metropolis, a mercenary takes on a dangerous mission involving a biochip that holds the digital consciousness of a legendary rock star, leading to a struggle for control over their own mind and identity.
↑Inherited from(4)
The game is a direct spiritual successor to Gibson's work, embodying the core aesthetics, themes of cybernetic body modification, AI, corporate control, and identity in a hyper-technological dystopia.
The detailed depiction of cybernetic prosthetics, brain-computer interfaces, consciousness transfer, and the philosophical questions surrounding augmented identity are heavily influenced by 'Ghost in the Shell'.
The central plot device of consciousness transfer (engrams/relic) and the implications for immortality and identity are direct parallels to 'Altered Carbon'.
The game builds upon the interactive exploration of cybernetic augmentation's societal, ethical, and personal ramifications established by the 'Deus Ex' series.
↓Passed on to
No known descendants in the dataset yet.